![]() I like the idea that these 2 towers have interesting utility shards and also give a bit of a boost on top. Increases the collision at the cost of attack rate. A shard that increases the size of a tower affected by it but maybe decreases the attack speed.A shard that buff's the range of affected towers like the ascension for the Initiate's 3rd ability.A shard that buff's maybe the DS of towers in it by a fixed amount like it did in Nightmare.I like ]'s suggestion of reducing the costs and giving boost aura range gambit but also think Buff Beam need's shards to give it extra utility like the Boost Aura. Sure you can increase the buff by a tiny bit, but those extra stats for the buff aren't doing much with it's lackluster scaling. It's in that group of towers that has nothing unique to it, but also suffers from the fact that none of the generic shards do much for it either. Since it's introduction into the game Buff Beam has never had passives or spheres, and now in Trials it continues that Trend and doesn't have any shards. Giving it more shards (or in this case any shards because it has none) would be my preference. Reducing the cost would be one option, if it cost the same as a proton or reflect to use then it wouldn't be so bad. I like the slow shard and the Blockade Boost is also decent, but as already mentioned it suffers from a severe lack of range.īuff beam doesn't even have it's own shards, costs more with its "affecting" area arguably hard to use than boost aura. Rippling Explosions is almost completely a waste. Also some of its shards are just completely lackluster. before last patch you had multiple items that could have a bonus to boost auras. 2 Reply Share ReportSaveFollow level 1 7 yr. They don't benefit from any of your stats such as tower strength or speed. it didnt affect the +3 more dmg of ret aura when i turned AM on. Boost auras can only be strengthened with specific gear that gives you a bonus to your boost aura buff. Boost Aura has some interesting shards that aren't stat damage boosting related but its range is too small. devo more armor (2410armor) ret more holy dmg when hit (280 per hit) resis auras more resistance (260 resis) crusader aura more speed (40) it can be used when mounted and you dont dismount. ![]() I also like the idea of keeping the boost the same but giving them more utility with shards and some gambit to Boost Aura. Also buff beam is the same scaling as Boost Aura at 50% extra cost? What? If they're gonna stay as they are then they need scaling improvements. I think they should keep the buffs super low like they are now, just reduce the mana cost by half and give them range gambit.
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